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THE SEARCH FOR THE GREATEST SHMUP: EPISODE 27 – Darius Cozmic Collection Console

This is it. We have finally managed to reach the shmup that started it all. The one shmup I played before any other and which inspired me to devote my time to the genre. It isn’t the best Darius game by any means, but it is certainly the one closest to my heart. We are finally reviewing Super Nova!
Ok, maybe we’re not just reviewing Super Nova. We are going to be taking a look at the entire Console Cozmic Collection and seeing how it stacks up against the Arcade Collection. They say console ports are usually downgraded versions, but will it also be the case here?
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $59.99
Tate: Please don’t use your flip grip on this one
The Darius Cozmic Collection Console is a compilation of Darius games released on consoles. This port was also developed by the brilliant M2. You can definitely set your expectations on high, because this collections is as high quality as the arcade collection, albeit with some notably absent features.
The titles included in this collection are:
THE BESTEST PORTS ARE M2 PORTS
If you read my review for the Arcade Collection, then you know what to expect from this collection. Each of the 9 included games feature a wonderful wrapping of quality of life enhancements as well as customization options.
Each title can be accessed from a main menu that features a museum style listing for each game. When highlight a game, you will be presented with an image of the title screen and a brief description of the game on its right. I found the descriptions extremely helpful when deciding which game to play. Having several versions of the same game is great for collection purposes, but the descriptions provided some much needed guidance.
While in-game, you can pull a special menu at any point by pressing ZR or ZL. This menu lets you customize several aspects of a game, such as the controls and the visuals. Just as the arcade collection, you can set your controllers to map buttons to be fire+bomb and even adjust the rapid fire setting. The visuals have less options, but staples such as the display type and scanlines are available. The “other” tab is quite lacking, as it only has the volume setting.
It wouldn’t be much emulation without some save states! Each game has a quick save option which lets you save your current state in one of 12 different slots. The saving and loading process is very smooth, and it doesn’t take any time at all to load any given state. Unlike the arcade collection, there are no ranking penalties for using save states. Rather than being a good thing, it mostly relates to a lack of rankings, but more on that later.
THE MISSING FEATURES
Whereas the arcade collection felt like a love letter to the arcade culture, the console collection lacks a lot of the charm. It’s in part understandable due the nature of consoles not being as flashy as arcades. I don’t mean to say that the work in this collection is lacking in comparison, it’s just that in general arcades had much more going on.
One of my highlights in the arcade collection was my introduction to Darius I with controller vibration in sync to the music. Sound and vibration fanfares were not available on console because there is no such thing as coin operated credits. As a result, rumble is completely absent in this collection.
All of the gadgets are missing from this edition as well. Rather than getting the art of the arcade panels or useful information, all the console collection gets is a background. When looking at both collections side by side, the console collection like extremely empty, as you only have the game screen and nothing else. The only exception is Darius Alpha, which has a boss gadget on the right side of the screen.
THE LONG LOST GAME CHANGERS
To the detriment of gameplay, some of the more useful gadgets won’t be making a return. Losing the boss analyzer and life gauges is rough, but pales in comparison to losing your arm counter. Other than relying on in-game visuals, you no longer have additional graphics showing arm strength, weapon strength or even bonus score counters.
Another addition I was really fond of was the map/zone overview on the pause screen. Most of the games show the route progression in-game (except for Darius Plus). What is lost is the ability to see the map at any time by pressing ZZL, and even worse is losing the information related to a zone. I really enjoyed knowing how many power-ups were present in a given stage, but I absolutely loved knowing which bosses would appear on which route. My routing decisions have 100% been influenced by fighting cool fishes.
To make matters worse, the replay system has been completely revamped. You can no longer save replays of your playthroughs in most of the main games. Instead, replays are reserved only for the special modes of Darius Alpha, the boss rush of Darius Force and the boss rush of Darius II. While this means there’s still a way to relive some of your greatest moments, it is limited to some modes which pale in comparison to the actual games. Oh yeah, the leaderboards are also limited to the special modes as well.
But enough about the collection, let’s get to the games.
DARIUS II/SAGAIA
Darius II and SAGAIA are ports of the original arcade game into the Mega Drive/Sega Genesis. As with arcade ports, the game had to undergo some changes in order to be playable on consoles. Sprites were redrawn to be smaller, gameplay was adapted to a single screen and co-op had to be removed. Still, it manages to fit the entire Darius II in both versions, as opposed to arcade SAGAIA which was a reduced version.
Just to clarify, Darius II and SAGAIA are the same game. The difference in naming comes from localizing the game to North America.
I’ll be honest, out of all the games in the collection, this was the one I played the least. I don’t mean to say the game isn’t good. My reduced play time comes from the fact that I already played A LOT of Darius II for the arcade collection, so for an in-depth overview I recommend checking out the Arcade Collection review.
However, I did get a couple of full playthroughs and I gotta say that it does a great job at capturing the original game’s essence! Gameplay is essencially untouched, so expect to go through the same all-or-nothing upgrade system, branching paths with Darius II bosses and some wacky endings! One of my thoughts that I have to rehash is that the game is either a cakewalk or extremely brutal depending on your upgrade level. If you keep it maxed, then the game is a breeze. If you fall even once, it’s a very tough hill to climb.
SAGAIA MASTER SYSTEM – THE BUDGET DARIUS
In an odd turn of events, a version of SAGAIA was released for the Sega Master System. For those unfamiliar, the Master System is basically the equivalent of the NES. This game exists because the 8-bit market was still going strong in Europe when it released.
As impressive as it might be to have SAGAIA on an 8-bit console, we have to consider that it had to be downgraded from an already downgraded version. If it sounds rough, it is because the game itself is extremely rough. The framerate is lower, the sprites flicker on screen and the game lags when there are too many sprites on screen.
I found it next to impossible to play this game for long periods of time. It really is hard to justify playing the lesser version when I have better alternatives in this same collection.
DARIUS TWIN
Darius Twin was the first Darius to actually be made for consoles. It isn’t an arcade port or a game adapted from a multiple screen format into a single screen. Darius Twin is a completely original entry, and as such it takes full advantage of the console format for the better!
Out of the box I have to say this: Darius Twin is easily my favorite game on this entire collection. The biggest reason is that this feels like a game that doesn’t try to be a coin sink. Instead, it plays around with the concept of a single credit and balances the game around it. The result is a shmup that feels much more fast paced, but never overwhelming and certainly not one where it’s impossible to repair from death.
In terms of mechanics, it is by all means a Darius game in its fundamentals. Pilot the Silver Hawk through branching paths, collect red/green/blue upgrades and beat the fishes. One distinct difference is that you do not lose your power level on death. Although it doesn’t sound like much, I do believe this is the one difference that greatly improves the experience.
Previous Darius games have felt, to varying degrees, as games that should be played without getting hit or else risk not being able to recover. Since Darius Twin doesn’t have this hindrance, you are always in your best shape and it helps keep the fun going. You do have to be careful, as you respawn without arm, but other than that it’s never a lost cause.
SNES AND SUPER FAMICON
Darius Twin comes in 2 different versions: One for the SNES and the other for the Super Famicon. Unlike other entries, the versions are for the most part the same. The difference is that the SNES version has localization. It also features stereo sound, whereas the SFC version had mono. Although it is nice to have the SFC version, in reality you probably want to play the SNES version all the time. Unless, of course, you want humanity to create weapons made from the bones of its kill instead of wood and rocks.
One of the most surprising aspects about Darius Twin is the sound. I’m unapologetically a SNES fan, so when I heard the game’s OST and sound effects, I felt a wave of nostalgia. The tracks and sounds are very SNES-ish and it is a style that I’m very fond of.
I really encourage everyone to go hard on this game. I really enjoyed it and I think you might share my love if you give it a go! It offers a perfect blend of action and challenge which pushes you to your limits, but is never unfair. As an extra bonus, it features several different endings depending on how many lives you lost, with the best ending being unlocked on a true no death run. Also, once you max your wind slash, don’t pickup the weapon swap.
DARIUS FORCE/ SUPER NOVA
Super Nova is a special game for me. It is the one game I remember seeing on the video store and renting thanks to the cool box art. The first stage is a memory I can vividly remember. The first enemy waves, the trilobyte miniboss, the boss theme and even his name: Biohazard.
As a side note, to this day I don’t really know who is the boss on the Super Nova box art. Judging by how long it is, it might be Peace Destroyer, but I’m not really sure.
Darius Force was released after Darius Twin. It certainly has console gaming in mind, but it draws several gameplay elements from arcade Darius. Sadly, they brought my least favorite: the checkpoint system. Dying in Darius Force has to be one of the most disappointing experiences. Upon death, the screen blacks out and you are taken back to the last checkpoint you crossed. Your beam and bombs are reset to level one, although you keep your arm upgrade levels.
It’s also the first game to feature bosses other than marine organisms. Expect to see prehistoric creatures and dinosaurs.
To counter balance the checkpoint system, Darius Force is much more generous on the power-ups. After returning to a checkpoint, you are always treated to a beam and arm power-up. A level 2 beam is quite a downgrade, but at least you get an arm to claw your way back into the game.
A TRIBUTE TO THE CLASSICS
One of the new features of Darius Force is the ability to choose your ship. At the beginning, you are given a choice of 3 different models of the Silver Hawk. The green Hawk is based on Darius I and has the wave upgrade path. The blue Hawk is based on Darius II with the napalm beam. Finally, the red Hawk is an original ship.
Another change is the fact that beam and bombs upgrade together. There are 8 different upgrade levels, with your main beam switching fire type until its final form. Collecting a red power-up will upgrade both of them 1 level. As mentioned before, dying will set you back to level 1, so it becomes crucial to stay alive once you reach level 8. A neat change is that, for the first time, you can switch your bomb type between bomb and laser. Bombs will deal more damage, while laser will go through weak enemies.
The merger of beam and bombs also has a neat strategic implication. For one, you can no longer freely shoot your beam in tandem with your bombs. If you attempt to press both buttons at once, you will fire a downgraded version of both the beam and bombs. This means you need to be more mindful of whether you want the power of your beam or the power of your bombs.
INTENTIONAL WEAKNESS
Luckily, downgrading your weapons might actually be a desirable outcome. For me, the middle levels of the green Hawk were too awkward to use, as they were piercing lasers. By pressing both buttons, I was able to revert to the trusty spread shot until my level was high enough to bypass the beam in favor of the wave shot. If you think about it, the laser is a lot like puberty. No one really likes puberty, but it is an important transition phase we can totally avoid by firing and bombing.
Darius Force includes an extra boss rush mode that was previously accessible with a special code. Rather than needing complicated button inputs, the boss rush mode can be directly accessed when choosing Darius Force from the main menu (not available for Super Nova). It is also one of the few modes which have been blessed replays and leaderboards.
DARIUS PLUS/ DARIUS ALPHA
Finally rounding up the collection are the PC titles. You can think of them as parallel universe versions of the main game.
Darius Plus is a “lite” version of Super Darius, which itself is a souped up version of the original Darius. So you can think of it as just a port of Darius on a single screen format.
As a port of Darius, it has all the levels you are familiar with, while boasting 16 different bosses. The rest of the gameplay is straight up Darius, with the notable exception being that the action is reduced to a single screen instead of having 3.
In terms of where I stand on Darius Plus as a game, I gotta say it is fun but a straight up worse version. The game doesn’t look as clean as the arcade version and the sound is also worse. I also feel like the levels are longer, or perhaps it’s just the screen reduction making levels seem longer than they should be. One thing for sure, is that the gameplay feels dragged on to the point of feeling boring at times. There are sequences that felt like they repeat endlessly until you reached the end of the stage.
The one thing it’s got going over the its original arcade counter part is the 1cc gameplay. Rather than being able to pump credits endlessly, Darius Plus plays on a single credit and is balanced around that as a result. One particular change that makes me happy is that you don’t return to a checkpoint upon dying.
This game exists to remind me how much I hate the laser on the original Darius.
DARIUS ALPHA: THE BOSS RUSH: THE GAME
Finally we have Darius Alpha, the compilation of the extra modes. Instead of being an actual game, Darius Alpha is a boss rush against the 16 bosses. Just like Plus, you have a single credit to beat the whole game. Power-ups are automatically acquired in between boss rounds, but the same restrictions as the main game applies. This means that you will lose your power level if you die, up until your latest upgrade.
The selling point of Alpha in this collection is that it has most of the ranking modes for the collection. The extra modes are the following:
LAST WORDS
Out of the gate, I have to say that this is the worse of the 2 collections. The arcade collection has the Darius games in its pure arcade form. Games which stand strong even to this day when it comes to quality. M2 took these games and made them even better with their porting expertise and several love letters to the games. The console collection not only contains downgraded versions, but also lacks some of the finer details that made them great in the first place.
Despite having more games, Darius II/SAGAIA and Darius Plus are basically downgrades of Darius II and Darius I respectively. This leaves us with Darius Twin and Darius Force to carry the collection, and they actually do! Darius Force might not be as fantastic as I remember, it certainly feels slower than I remember, but I did constantly revisit it while creating this piece because it is a very enjoyable game. Darius Twin was the great surprise, as I find it to be my absolute favorite in this collection, and a strong contender to Darius Gaiden in my opinion.
With all that being said, I consider the contents of this collection to be very good, but with a very notable flaw: the price. At $59.99, this collection is a very tough sell. I can’t in good faith recommend it highly, as the same amount of money can purchase several highly rated titles in this list. In fact, it could even get you the arcade collection and the #1 shmup Ikaruga. Still, the quality of the collection is something I can’t deny, so I’ll be weighting that much more than the price in its final ranking.
THE RANKING SO FAR:
  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Darius Cozmic Collection Console
  9. Tengai
  10. Steredenn: Binary Stars
  11. Stardust Galaxy Warriors: Stellar Climax
  12. Sky Force: Reloaded
  13. Strikers 1945
  14. Black Paradox
  15. R-Type Dimensions EX
  16. Sine Mora EX
  17. Shikhondo – Soul Eater
  18. Ghost Blade HD
  19. AngerForce: Reloaded
  20. Aero Fighters 2 (ACA Neogeo)
  21. Q-YO Blaster
  22. Lightening Force: Quest for the darkstar (Sega Ages)
  23. Pawarumi
  24. Red Death
  25. Task Force Kampas
  26. Switch ‘N’ Shoot
  27. Last Resort (ACA Neogeo)
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[Review] Ranking all the Switch shmups Ep27 – Darius Cozmic Collection Console

This is it. We have finally managed to reach the shmup that started it all. The one shmup I played before any other and which inspired me to devote my time to the genre. It isn’t the best Darius game by any means, but it is certainly the one closest to my heart. We are finally reviewing Super Nova!
Ok, maybe we’re not just reviewing Super Nova. We are going to be taking a look at the entire Console Cozmic Collection and seeing how it stacks up against the Arcade Collection. They say console ports are usually downgraded versions, but will it also be the case here?
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $59.99
Tate: Please don’t use your flip grip on this one
The Darius Cozmic Collection Console is a compilation of Darius games released on consoles. This port was also developed by the brilliant M2. You can definitely set your expectations on high, because this collections is as high quality as the arcade collection, albeit with some notably absent features.
The titles included in this collection are:
THE BESTEST PORTS ARE M2 PORTS
If you read my review for the Arcade Collection, then you know what to expect from this collection. Each of the 9 included games feature a wonderful wrapping of quality of life enhancements as well as customization options.
Each title can be accessed from a main menu that features a museum style listing for each game. When highlight a game, you will be presented with an image of the title screen and a brief description of the game on its right. I found the descriptions extremely helpful when deciding which game to play. Having several versions of the same game is great for collection purposes, but the descriptions provided some much needed guidance.
While in-game, you can pull a special menu at any point by pressing ZR or ZL. This menu lets you customize several aspects of a game, such as the controls and the visuals. Just as the arcade collection, you can set your controllers to map buttons to be fire+bomb and even adjust the rapid fire setting. The visuals have less options, but staples such as the display type and scanlines are available. The “other” tab is quite lacking, as it only has the volume setting.
It wouldn’t be much emulation without some save states! Each game has a quick save option which lets you save your current state in one of 12 different slots. The saving and loading process is very smooth, and it doesn’t take any time at all to load any given state. Unlike the arcade collection, there are no ranking penalties for using save states. Rather than being a good thing, it mostly relates to a lack of rankings, but more on that later.
THE MISSING FEATURES
Whereas the arcade collection felt like a love letter to the arcade culture, the console collection lacks a lot of the charm. It’s in part understandable due the nature of consoles not being as flashy as arcades. I don’t mean to say that the work in this collection is lacking in comparison, it’s just that in general arcades had much more going on.
One of my highlights in the arcade collection was my introduction to Darius I with controller vibration in sync to the music. Sound and vibration fanfares were not available on console because there is no such thing as coin operated credits. As a result, rumble is completely absent in this collection.
All of the gadgets are missing from this edition as well. Rather than getting the art of the arcade panels or useful information, all the console collection gets is a background. When looking at both collections side by side, the console collection like extremely empty, as you only have the game screen and nothing else. The only exception is Darius Alpha, which has a boss gadget on the right side of the screen.
THE LONG LOST GAME CHANGERS
To the detriment of gameplay, some of the more useful gadgets won’t be making a return. Losing the boss analyzer and life gauges is rough, but pales in comparison to losing your arm counter. Other than relying on in-game visuals, you no longer have additional graphics showing arm strength, weapon strength or even bonus score counters.
Another addition I was really fond of was the map/zone overview on the pause screen. Most of the games show the route progression in-game (except for Darius Plus). What is lost is the ability to see the map at any time by pressing ZZL, and even worse is losing the information related to a zone. I really enjoyed knowing how many power-ups were present in a given stage, but I absolutely loved knowing which bosses would appear on which route. My routing decisions have 100% been influenced by fighting cool fishes.
To make matters worse, the replay system has been completely revamped. You can no longer save replays of your playthroughs in most of the main games. Instead, replays are reserved only for the special modes of Darius Alpha, the boss rush of Darius Force and the boss rush of Darius II. While this means there’s still a way to relive some of your greatest moments, it is limited to some modes which pale in comparison to the actual games. Oh yeah, the leaderboards are also limited to the special modes as well.
But enough about the collection, let’s get to the games.
DARIUS II/SAGAIA
Darius II and SAGAIA are ports of the original arcade game into the Mega Drive/Sega Genesis. As with arcade ports, the game had to undergo some changes in order to be playable on consoles. Sprites were redrawn to be smaller, gameplay was adapted to a single screen and co-op had to be removed. Still, it manages to fit the entire Darius II in both versions, as opposed to arcade SAGAIA which was a reduced version.
Just to clarify, Darius II and SAGAIA are the same game. The difference in naming comes from localizing the game to North America.
I’ll be honest, out of all the games in the collection, this was the one I played the least. I don’t mean to say the game isn’t good. My reduced play time comes from the fact that I already played A LOT of Darius II for the arcade collection, so for an in-depth overview I recommend checking out the Arcade Collection review.
However, I did get a couple of full playthroughs and I gotta say that it does a great job at capturing the original game’s essence! Gameplay is essencially untouched, so expect to go through the same all-or-nothing upgrade system, branching paths with Darius II bosses and some wacky endings! One of my thoughts that I have to rehash is that the game is either a cakewalk or extremely brutal depending on your upgrade level. If you keep it maxed, then the game is a breeze. If you fall even once, it’s a very tough hill to climb.
SAGAIA MASTER SYSTEM – THE BUDGET DARIUS
In an odd turn of events, a version of SAGAIA was released for the Sega Master System. For those unfamiliar, the Master System is basically the equivalent of the NES. This game exists because the 8-bit market was still going strong in Europe when it released.
As impressive as it might be to have SAGAIA on an 8-bit console, we have to consider that it had to be downgraded from an already downgraded version. If it sounds rough, it is because the game itself is extremely rough. The framerate is lower, the sprites flicker on screen and the game lags when there are too many sprites on screen.
I found it next to impossible to play this game for long periods of time. It really is hard to justify playing the lesser version when I have better alternatives in this same collection.
DARIUS TWIN
Darius Twin was the first Darius to actually be made for consoles. It isn’t an arcade port or a game adapted from a multiple screen format into a single screen. Darius Twin is a completely original entry, and as such it takes full advantage of the console format for the better!
Out of the box I have to say this: Darius Twin is easily my favorite game on this entire collection. The biggest reason is that this feels like a game that doesn’t try to be a coin sink. Instead, it plays around with the concept of a single credit and balances the game around it. The result is a shmup that feels much more fast paced, but never overwhelming and certainly not one where it’s impossible to repair from death.
In terms of mechanics, it is by all means a Darius game in its fundamentals. Pilot the Silver Hawk through branching paths, collect red/green/blue upgrades and beat the fishes. One distinct difference is that you do not lose your power level on death. Although it doesn’t sound like much, I do believe this is the one difference that greatly improves the experience.
Previous Darius games have felt, to varying degrees, as games that should be played without getting hit or else risk not being able to recover. Since Darius Twin doesn’t have this hindrance, you are always in your best shape and it helps keep the fun going. You do have to be careful, as you respawn without arm, but other than that it’s never a lost cause.
SNES AND SUPER FAMICON
Darius Twin comes in 2 different versions: One for the SNES and the other for the Super Famicon. Unlike other entries, the versions are for the most part the same. The difference is that the SNES version has localization. It also features stereo sound, whereas the SFC version had mono. Although it is nice to have the SFC version, in reality you probably want to play the SNES version all the time. Unless, of course, you want humanity to create weapons made from the bones of its kill instead of wood and rocks.
One of the most surprising aspects about Darius Twin is the sound. I’m unapologetically a SNES fan, so when I heard the game’s OST and sound effects, I felt a wave of nostalgia. The tracks and sounds are very SNES-ish and it is a style that I’m very fond of.
I really encourage everyone to go hard on this game. I really enjoyed it and I think you might share my love if you give it a go! It offers a perfect blend of action and challenge which pushes you to your limits, but is never unfair. As an extra bonus, it features several different endings depending on how many lives you lost, with the best ending being unlocked on a true no death run. Also, once you max your wind slash, don’t pickup the weapon swap.
DARIUS FORCE/ SUPER NOVA
Super Nova is a special game for me. It is the one game I remember seeing on the video store and renting thanks to the cool box art. The first stage is a memory I can vividly remember. The first enemy waves, the trilobyte miniboss, the boss theme and even his name: Biohazard.
As a side note, to this day I don’t really know who is the boss on the Super Nova box art. Judging by how long it is, it might be Peace Destroyer, but I’m not really sure.
Darius Force was released after Darius Twin. It certainly has console gaming in mind, but it draws several gameplay elements from arcade Darius. Sadly, they brought my least favorite: the checkpoint system. Dying in Darius Force has to be one of the most disappointing experiences. Upon death, the screen blacks out and you are taken back to the last checkpoint you crossed. Your beam and bombs are reset to level one, although you keep your arm upgrade levels.
It’s also the first game to feature bosses other than marine organisms. Expect to see prehistoric creatures and dinosaurs.
To counter balance the checkpoint system, Darius Force is much more generous on the power-ups. After returning to a checkpoint, you are always treated to a beam and arm power-up. A level 2 beam is quite a downgrade, but at least you get an arm to claw your way back into the game.
A TRIBUTE TO THE CLASSICS
One of the new features of Darius Force is the ability to choose your ship. At the beginning, you are given a choice of 3 different models of the Silver Hawk. The green Hawk is based on Darius I and has the wave upgrade path. The blue Hawk is based on Darius II with the napalm beam. Finally, the red Hawk is an original ship.
Another change is the fact that beam and bombs upgrade together. There are 8 different upgrade levels, with your main beam switching fire type until its final form. Collecting a red power-up will upgrade both of them 1 level. As mentioned before, dying will set you back to level 1, so it becomes crucial to stay alive once you reach level 8. A neat change is that, for the first time, you can switch your bomb type between bomb and laser. Bombs will deal more damage, while laser will go through weak enemies.
The merger of beam and bombs also has a neat strategic implication. For one, you can no longer freely shoot your beam in tandem with your bombs. If you attempt to press both buttons at once, you will fire a downgraded version of both the beam and bombs. This means you need to be more mindful of whether you want the power of your beam or the power of your bombs.
INTENTIONAL WEAKNESS
Luckily, downgrading your weapons might actually be a desirable outcome. For me, the middle levels of the green Hawk were too awkward to use, as they were piercing lasers. By pressing both buttons, I was able to revert to the trusty spread shot until my level was high enough to bypass the beam in favor of the wave shot. If you think about it, the laser is a lot like puberty. No one really likes puberty, but it is an important transition phase we can totally avoid by firing and bombing.
Darius Force includes an extra boss rush mode that was previously accessible with a special code. Rather than needing complicated button inputs, the boss rush mode can be directly accessed when choosing Darius Force from the main menu (not available for Super Nova). It is also one of the few modes which have been blessed replays and leaderboards.
DARIUS PLUS/ DARIUS ALPHA
Finally rounding up the collection are the PC titles. You can think of them as parallel universe versions of the main game.
Darius Plus is a “lite” version of Super Darius, which itself is a souped up version of the original Darius. So you can think of it as just a port of Darius on a single screen format.
As a port of Darius, it has all the levels you are familiar with, while boasting 16 different bosses. The rest of the gameplay is straight up Darius, with the notable exception being that the action is reduced to a single screen instead of having 3.
In terms of where I stand on Darius Plus as a game, I gotta say it is fun but a straight up worse version. The game doesn’t look as clean as the arcade version and the sound is also worse. I also feel like the levels are longer, or perhaps it’s just the screen reduction making levels seem longer than they should be. One thing for sure, is that the gameplay feels dragged on to the point of feeling boring at times. There are sequences that felt like they repeat endlessly until you reached the end of the stage.
The one thing it’s got going over the its original arcade counter part is the 1cc gameplay. Rather than being able to pump credits endlessly, Darius Plus plays on a single credit and is balanced around that as a result. One particular change that makes me happy is that you don’t return to a checkpoint upon dying.
This game exists to remind me how much I hate the laser on the original Darius.
DARIUS ALPHA: THE BOSS RUSH: THE GAME
Finally we have Darius Alpha, the compilation of the extra modes. Instead of being an actual game, Darius Alpha is a boss rush against the 16 bosses. Just like Plus, you have a single credit to beat the whole game. Power-ups are automatically acquired in between boss rounds, but the same restrictions as the main game applies. This means that you will lose your power level if you die, up until your latest upgrade.
The selling point of Alpha in this collection is that it has most of the ranking modes for the collection. The extra modes are the following:
LAST WORDS
Out of the gate, I have to say that this is the worse of the 2 collections. The arcade collection has the Darius games in its pure arcade form. Games which stand strong even to this day when it comes to quality. M2 took these games and made them even better with their porting expertise and several love letters to the games. The console collection not only contains downgraded versions, but also lacks some of the finer details that made them great in the first place.
Despite having more games, Darius II/SAGAIA and Darius Plus are basically downgrades of Darius II and Darius I respectively. This leaves us with Darius Twin and Darius Force to carry the collection, and they actually do! Darius Force might not be as fantastic as I remember, it certainly feels slower than I remember, but I did constantly revisit it while creating this piece because it is a very enjoyable game. Darius Twin was the great surprise, as I find it to be my absolute favorite in this collection, and a strong contender to Darius Gaiden in my opinion.
With all that being said, I consider the contents of this collection to be very good, but with a very notable flaw: the price. At $59.99, this collection is a very tough sell. I can’t in good faith recommend it highly, as the same amount of money can purchase several highly rated titles in this list. In fact, it could even get you the arcade collection and the #1 shmup Ikaruga. Still, the quality of the collection is something I can’t deny, so I’ll be weighting that much more than the price in its final ranking.
THE RANKING SO FAR:
  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Darius Cozmic Collection Console
  9. Tengai
  10. Steredenn: Binary Stars
  11. Stardust Galaxy Warriors: Stellar Climax
  12. Sky Force: Reloaded
  13. Strikers 1945
  14. Black Paradox
  15. R-Type Dimensions EX
  16. Sine Mora EX
  17. Shikhondo – Soul Eater
  18. Ghost Blade HD
  19. AngerForce: Reloaded
  20. Aero Fighters 2 (ACA Neogeo)
  21. Q-YO Blaster
  22. Lightening Force: Quest for the darkstar (Sega Ages)
  23. Pawarumi
  24. Red Death
  25. Task Force Kampas
  26. Switch ‘N’ Shoot
  27. Last Resort (ACA Neogeo)
submitted by AzorMX to NintendoSwitch [link] [comments]

THE SEARCH FOR THE GREATEST SHMUP: EPISODE 27 – Darius Cozmic Collection Console

This is it. We have finally managed to reach the shmup that started it all. The one shmup I played before any other and which inspired me to devote my time to the genre. It isn’t the best Darius game by any means, but it is certainly the one closest to my heart. We are finally reviewing Super Nova!
Ok, maybe we’re not just reviewing Super Nova. We are going to be taking a look at the entire Console Cozmic Collection and seeing how it stacks up against the Arcade Collection. They say console ports are usually downgraded versions, but will it also be the case here?
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $59.99
Tate: Please don’t use your flip grip on this one
The Darius Cozmic Collection Console is a compilation of Darius games released on consoles. This port was also developed by the brilliant M2. You can definitely set your expectations on high, because this collections is as high quality as the arcade collection, albeit with some notably absent features.
The titles included in this collection are:

THE BESTEST PORTS ARE M2 PORTS

If you read my review for the Arcade Collection, then you know what to expect from this collection. Each of the 9 included games feature a wonderful wrapping of quality of life enhancements as well as customization options.
Each title can be accessed from a main menu that features a museum style listing for each game. When highlight a game, you will be presented with an image of the title screen and a brief description of the game on its right. I found the descriptions extremely helpful when deciding which game to play. Having several versions of the same game is great for collection purposes, but the descriptions provided some much needed guidance.
While in-game, you can pull a special menu at any point by pressing ZR or ZL. This menu lets you customize several aspects of a game, such as the controls and the visuals. Just as the arcade collection, you can set your controllers to map buttons to be fire+bomb and even adjust the rapid fire setting. The visuals have less options, but staples such as the display type and scanlines are available. The “other” tab is quite lacking, as it only has the volume setting.
It wouldn’t be much emulation without some save states! Each game has a quick save option which lets you save your current state in one of 12 different slots. The saving and loading process is very smooth, and it doesn’t take any time at all to load any given state. Unlike the arcade collection, there are no ranking penalties for using save states. Rather than being a good thing, it mostly relates to a lack of rankings, but more on that later.

THE MISSING FEATURES

Whereas the arcade collection felt like a love letter to the arcade culture, the console collection lacks a lot of the charm. It’s in part understandable due the nature of consoles not being as flashy as arcades. I don’t mean to say that the work in this collection is lacking in comparison, it’s just that in general arcades had much more going on.
One of my highlights in the arcade collection was my introduction to Darius I with controller vibration in sync to the music. Sound and vibration fanfares were not available on console because there is no such thing as coin operated credits. As a result, rumble is completely absent in this collection.
All of the gadgets are missing from this edition as well. Rather than getting the art of the arcade panels or useful information, all the console collection gets is a background. When looking at both collections side by side, the console collection like extremely empty, as you only have the game screen and nothing else. The only exception is Darius Alpha, which has a boss gadget on the right side of the screen.

THE LONG LOST GAME CHANGERS

To the detriment of gameplay, some of the more useful gadgets won’t be making a return. Losing the boss analyzer and life gauges is rough, but pales in comparison to losing your arm counter. Other than relying on in-game visuals, you no longer have additional graphics showing arm strength, weapon strength or even bonus score counters.
Another addition I was really fond of was the map/zone overview on the pause screen. Most of the games show the route progression in-game (except for Darius Plus). What is lost is the ability to see the map at any time by pressing ZZL, and even worse is losing the information related to a zone. I really enjoyed knowing how many power-ups were present in a given stage, but I absolutely loved knowing which bosses would appear on which route. My routing decisions have 100% been influenced by fighting cool fishes.
To make matters worse, the replay system has been completely revamped. You can no longer save replays of your playthroughs in most of the main games. Instead, replays are reserved only for the special modes of Darius Alpha, the boss rush of Darius Force and the boss rush of Darius II. While this means there’s still a way to relive some of your greatest moments, it is limited to some modes which pale in comparison to the actual games. Oh yeah, the leaderboards are also limited to the special modes as well.
But enough about the collection, let’s get to the games.

DARIUS II/SAGAIA

Darius II and SAGAIA are ports of the original arcade game into the Mega Drive/Sega Genesis. As with arcade ports, the game had to undergo some changes in order to be playable on consoles. Sprites were redrawn to be smaller, gameplay was adapted to a single screen and co-op had to be removed. Still, it manages to fit the entire Darius II in both versions, as opposed to arcade SAGAIA which was a reduced version.
Just to clarify, Darius II and SAGAIA are the same game. The difference in naming comes from localizing the game to North America.
I’ll be honest, out of all the games in the collection, this was the one I played the least. I don’t mean to say the game isn’t good. My reduced play time comes from the fact that I already played A LOT of Darius II for the arcade collection, so for an in-depth overview I recommend checking out the Arcade Collection review.
However, I did get a couple of full playthroughs and I gotta say that it does a great job at capturing the original game’s essence! Gameplay is essencially untouched, so expect to go through the same all-or-nothing upgrade system, branching paths with Darius II bosses and some wacky endings! One of my thoughts that I have to rehash is that the game is either a cakewalk or extremely brutal depending on your upgrade level. If you keep it maxed, then the game is a breeze. If you fall even once, it’s a very tough hill to climb.

SAGAIA MASTER SYSTEM – THE BUDGET DARIUS

In an odd turn of events, a version of SAGAIA was released for the Sega Master System. For those unfamiliar, the Master System is basically the equivalent of the NES. This game exists because the 8-bit market was still going strong in Europe when it released.
As impressive as it might be to have SAGAIA on an 8-bit console, we have to consider that it had to be downgraded from an already downgraded version. If it sounds rough, it is because the game itself is extremely rough. The framerate is lower, the sprites flicker on screen and the game lags when there are too many sprites on screen.
I found it next to impossible to play this game for long periods of time. It really is hard to justify playing the lesser version when I have better alternatives in this same collection.

DARIUS TWIN

Darius Twin was the first Darius to actually be made for consoles. It isn’t an arcade port or a game adapted from a multiple screen format into a single screen. Darius Twin is a completely original entry, and as such it takes full advantage of the console format for the better!
Out of the box I have to say this: Darius Twin is easily my favorite game on this entire collection. The biggest reason is that this feels like a game that doesn’t try to be a coin sink. Instead, it plays around with the concept of a single credit and balances the game around it. The result is a shmup that feels much more fast paced, but never overwhelming and certainly not one where it’s impossible to repair from death.
In terms of mechanics, it is by all means a Darius game in its fundamentals. Pilot the Silver Hawk through branching paths, collect red/green/blue upgrades and beat the fishes. One distinct difference is that you do not lose your power level on death. Although it doesn’t sound like much, I do believe this is the one difference that greatly improves the experience.
Previous Darius games have felt, to varying degrees, as games that should be played without getting hit or else risk not being able to recover. Since Darius Twin doesn’t have this hindrance, you are always in your best shape and it helps keep the fun going. You do have to be careful, as you respawn without arm, but other than that it’s never a lost cause.

SNES AND SUPER FAMICON

Darius Twin comes in 2 different versions: One for the SNES and the other for the Super Famicon. Unlike other entries, the versions are for the most part the same. The difference is that the SNES version has localization. It also features stereo sound, whereas the SFC version had mono. Although it is nice to have the SFC version, in reality you probably want to play the SNES version all the time. Unless, of course, you want humanity to create weapons made from the bones of its kill instead of wood and rocks.
One of the most surprising aspects about Darius Twin is the sound. I’m unapologetically a SNES fan, so when I heard the game’s OST and sound effects, I felt a wave of nostalgia. The tracks and sounds are very SNES-ish and it is a style that I’m very fond of.
I really encourage everyone to go hard on this game. I really enjoyed it and I think you might share my love if you give it a go! It offers a perfect blend of action and challenge which pushes you to your limits, but is never unfair. As an extra bonus, it features several different endings depending on how many lives you lost, with the best ending being unlocked on a true no death run. Also, once you max your wind slash, don’t pickup the weapon swap.

DARIUS FORCE/ SUPER NOVA

Super Nova is a special game for me. It is the one game I remember seeing on the video store and renting thanks to the cool box art. The first stage is a memory I can vividly remember. The first enemy waves, the trilobyte miniboss, the boss theme and even his name: Biohazard.
As a side note, to this day I don’t really know who is the boss on the Super Nova box art. Judging by how long it is, it might be Peace Destroyer, but I’m not really sure.
Darius Force was released after Darius Twin. It certainly has console gaming in mind, but it draws several gameplay elements from arcade Darius. Sadly, they brought my least favorite: the checkpoint system. Dying in Darius Force has to be one of the most disappointing experiences. Upon death, the screen blacks out and you are taken back to the last checkpoint you crossed. Your beam and bombs are reset to level one, although you keep your arm upgrade levels.
It’s also the first game to feature bosses other than marine organisms. Expect to see prehistoric creatures and dinosaurs.
To counter balance the checkpoint system, Darius Force is much more generous on the power-ups. After returning to a checkpoint, you are always treated to a beam and arm power-up. A level 2 beam is quite a downgrade, but at least you get an arm to claw your way back into the game.

A TRIBUTE TO THE CLASSICS

One of the new features of Darius Force is the ability to choose your ship. At the beginning, you are given a choice of 3 different models of the Silver Hawk. The green Hawk is based on Darius I and has the wave upgrade path. The blue Hawk is based on Darius II with the napalm beam. Finally, the red Hawk is an original ship.
Another change is the fact that beam and bombs upgrade together. There are 8 different upgrade levels, with your main beam switching fire type until its final form. Collecting a red power-up will upgrade both of them 1 level. As mentioned before, dying will set you back to level 1, so it becomes crucial to stay alive once you reach level 8. A neat change is that, for the first time, you can switch your bomb type between bomb and laser. Bombs will deal more damage, while laser will go through weak enemies.
The merger of beam and bombs also has a neat strategic implication. For one, you can no longer freely shoot your beam in tandem with your bombs. If you attempt to press both buttons at once, you will fire a downgraded version of both the beam and bombs. This means you need to be more mindful of whether you want the power of your beam or the power of your bombs.

INTENTIONAL WEAKNESS

Luckily, downgrading your weapons might actually be a desirable outcome. For me, the middle levels of the green Hawk were too awkward to use, as they were piercing lasers. By pressing both buttons, I was able to revert to the trusty spread shot until my level was high enough to bypass the beam in favor of the wave shot. If you think about it, the laser is a lot like puberty. No one really likes puberty, but it is an important transition phase we can totally avoid by firing and bombing.
Darius Force includes an extra boss rush mode that was previously accessible with a special code. Rather than needing complicated button inputs, the boss rush mode can be directly accessed when choosing Darius Force from the main menu (not available for Super Nova). It is also one of the few modes which have been blessed replays and leaderboards.

DARIUS PLUS/ DARIUS ALPHA

Finally rounding up the collection are the PC titles. You can think of them as parallel universe versions of the main game.
Darius Plus is a “lite” version of Super Darius, which itself is a souped up version of the original Darius. So you can think of it as just a port of Darius on a single screen format.
As a port of Darius, it has all the levels you are familiar with, while boasting 16 different bosses. The rest of the gameplay is straight up Darius, with the notable exception being that the action is reduced to a single screen instead of having 3.
In terms of where I stand on Darius Plus as a game, I gotta say it is fun but a straight up worse version. The game doesn’t look as clean as the arcade version and the sound is also worse. I also feel like the levels are longer, or perhaps it’s just the screen reduction making levels seem longer than they should be. One thing for sure, is that the gameplay feels dragged on to the point of feeling boring at times. There are sequences that felt like they repeat endlessly until you reached the end of the stage.
The one thing it’s got going over the its original arcade counter part is the 1cc gameplay. Rather than being able to pump credits endlessly, Darius Plus plays on a single credit and is balanced around that as a result. One particular change that makes me happy is that you don’t return to a checkpoint upon dying.
This game exists to remind me how much I hate the laser on the original Darius.

DARIUS ALPHA: THE BOSS RUSH: THE GAME

Finally we have Darius Alpha, the compilation of the extra modes. Instead of being an actual game, Darius Alpha is a boss rush against the 16 bosses. Just like Plus, you have a single credit to beat the whole game. Power-ups are automatically acquired in between boss rounds, but the same restrictions as the main game applies. This means that you will lose your power level if you die, up until your latest upgrade.
The selling point of Alpha in this collection is that it has most of the ranking modes for the collection. The extra modes are the following:

LAST WORDS

Out of the gate, I have to say that this is the worse of the 2 collections. The arcade collection has the Darius games in its pure arcade form. Games which stand strong even to this day when it comes to quality. M2 took these games and made them even better with their porting expertise and several love letters to the games. The console collection not only contains downgraded versions, but also lacks some of the finer details that made them great in the first place.
Despite having more games, Darius II/SAGAIA and Darius Plus are basically downgrades of Darius II and Darius I respectively. This leaves us with Darius Twin and Darius Force to carry the collection, and they actually do! Darius Force might not be as fantastic as I remember, it certainly feels slower than I remember, but I did constantly revisit it while creating this piece because it is a very enjoyable game. Darius Twin was the great surprise, as I find it to be my absolute favorite in this collection, and a strong contender to Darius Gaiden in my opinion.
With all that being said, I consider the contents of this collection to be very good, but with a very notable flaw: the price. At $59.99, this collection is a very tough sell. I can’t in good faith recommend it highly, as the same amount of money can purchase several highly rated titles in this list. In fact, it could even get you the arcade collection and the #1 shmup Ikaruga. Still, the quality of the collection is something I can’t deny, so I’ll be weighting that much more than the price in its final ranking.

THE RANKING SO FAR:

  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Darius Cozmic Collection Console
  9. Tengai
  10. Steredenn: Binary Stars
  11. Stardust Galaxy Warriors: Stellar Climax
  12. Sky Force: Reloaded
  13. Strikers 1945
  14. Black Paradox
  15. R-Type Dimensions EX
  16. Sine Mora EX
  17. Shikhondo – Soul Eater
  18. Ghost Blade HD
  19. AngerForce: Reloaded
  20. Aero Fighters 2 (ACA Neogeo)
  21. Q-YO Blaster
  22. Lightening Force: Quest for the darkstar (Sega Ages)
  23. Pawarumi
  24. Red Death
  25. Task Force Kampas
  26. Switch ‘N’ Shoot
  27. Last Resort (ACA Neogeo)
submitted by AzorMX to u/AzorMX [link] [comments]

r/TheWalkingDeadGame's TWDG Survey Results (see top part of post for more info)!

EDIT: The results are now completely finished!
Hello everyone!
As many of you know by now, we did a big survey 2 weeks ago where participants were asked many different types of questions about the series. First off, I am proud to announce that a total of 259 people took the survey. I was honestly expecting around 100 people to take it, so for the final amount to be more than double than what I predicted is absolutely stellar.
So with that said, here are the results!

Demographics

Age: 40.2% are within the age range of 12-17 years old, while 39.0% are 18-22, 13.8% are 23-27, 4.3% are 28-32, 2.4% are 33-39, and 0.4% are 40-49.
Gender: 83.1% identified as male, compared to 14.2% female, 0.8% trans, 0.4% non-binary, and 1.6% who chose not to answer.
Region: 53.1% of participants live in North America, while 36.6% live in Europe, 5.9% live in Australia, 2.4% live in Asia, and 0.8% for South America as well as Africa. One person actually put in Antarctica which... I'll assume was a misclick.

You and the Series

Click here to see a visualization of the results
Entry point: 16.2% of people got into the series during season 1 (May 2012 - November 2012), while 15.4% joined after The Final Season had ended. The third most popular entry date was a tie between the start of season 1 (April 2012) and after season 2 had ended (September 2014 - December 2016), which had 12.7% participants get into the series for each of those timeframes.
First entry: 81.9% of participants said that their first Telltale experience was a TWD one, compared to 18.1% who played at least one other Telltale game beforehand.
TWD Media: 34.4% of participants were already TWD fans before getting into the games. The other 65.6% responses were various combinations of whether game players gave other forms of the TWD series a shot.
Platform: The most popular platform for playing the games is PC with 38.2%, with the runner-ups being Xbox (28.2%) and Playstation (26.6%).

Season 1 Choice Results

Click here to see a visualization of the results
The album has more info though I'll briefly summarize the more important choices since there were a lot in this category:
  • Carley or Doug? 82.9% saved Carley whereas 17.1% saved Doug.
  • Kill Larry or save him? 55.0% of players helped Kenny kill Larry while 41.9% tried to save him and 3.1% didn't make a choice in time.
  • Take the supplies? 51.6% of players took the supplies while 48.4% didn't. Definitely the most split S1 choice.
  • Save Ben? 76.3% of players saved Ben while 19.8% dropped him and 3.9% had him die by default for not killing Crawford fast enough.
  • Chop off arm? 74.4% of players chopped Lee's arm off while 25.6% didn't.
  • Shoot Lee? 89.1% of you shot Lee while 10.9% left him to turn.

Season 2 Choice Results

Click here to see a visualization of the results
  • Nick or Pete? To my surprise, 61.4% of you saved Pete instead of Nick who 38.6% of you saved.
  • Sit with at Dinner? 87.1% of you sat with Kenny as opposed to the 12.9% that sat with Luke.
  • Watch Carver die? 77.0% of you watched Kenny kill Carver as opposed to 23.0% that didn't.
  • Chop off Sarita's arm? 62.3% of you whacked her arm off while 37.7% didn't.
  • Rob Arvo? 55.5% of you did NOT rob the commie piece of shit, while 44.5% of you did.
  • Shoot Kenny? Whether it was an easy or a difficult decision, 74.3% of you did NOT shoot Kenny while 25.7% of you did.
  • Final Ending? There were many different places to end up during the finale of season 2. For 41.4% of you, the final ending you got was Clem and Kenny leaving Wellington together. The two runner-up endings were Clem at Wellington with 28.9% and at Howe's with Jane and the family at 13.7%. The least common ending was not shooting Kenny only to ditch him at the frozen car with 1.2%.

Season 3 (A New Frontier) Choice Results

Click here to see a visualization of the results
  • Stay the night? Wanting to have all of that sweet pudding, 53.3% of you stayed in the trailer while 46.7% of you wanted to hit the road.
  • Shoot Conrad? 77.4% of you shot Conrad during your first playthrough while 22.6 of you didn't. I remember the in-game stats of the Conrad choice were in the high 80's/low 90's when the episode first released, so perhaps newcomers were more likely to spare Conrad after seeing his later actions.
  • Spare Max? 66.8% of you spared Max while 26.6% of you shot him and 6.6% of you couldn't decide in time before David shot him.
  • Date Kate? 64.7% of you started a relationship with Kate while 35.3% of you friendzoned her.
  • Tripp or Ava? 69.2% of you tried to save Tripp while 30.8% of you tried to save Ava.
  • Final ending? Due to the nature of these endings they were a tie for the most part, but the most common one was Javi going with Kate while Clem looks for David (only David dies) with 32.0% of you getting this ending.

Season 4 (The Final Season) Choice Results

Click here to see a visualization of the results
  • Louis or Violet? Four questions in this survey were ones that involved Clem's two romance options: Louis and Violet. You can see the results of each specific question by clicking the link above, but for the most part people often chose/sided with Violet. Examples of such include spending the day with Violet/Brody (51.2%), appealing to Violet at the end of episode 1 (59.3%), romancing Violet in episode 2 (40.2%), and saving Violet from Lilly's group (55.0%). To any Louis fans who might be letdown about their favorite piano-playing survivor not getting the spotlight, fear not, as Louis will make a surprising comeback for some of the later results in this survey.
  • Abel's fate? 81.9% of you were merciful to Abel as you promised to killed him and actually did so in the end. The least picked option was to let him sweat and not kill him (2.8%), which is surprising to me since promising that you'll kill him and not doing it (which got 5.2%) seems much more crueler.
  • Kill Lilly? Whether it was to avenge Carley/Doug, get payback for Louis' tongue, or just to shut her up once and for all, 55.6% of you let AJ kill Lilly.
  • Trust AJ? 79.1% of you trusted AJ to make the hard calls, meaning that Tenn died on the bridge.
  • Put down Clem? Most of you did not want to live in a world where Clem as a walker could possibly exist, so 85.6% of you chose to "put down" Clem.

The Episodes and Seasons

Click here to see a visualization of the results
  • Best Episode: The best episode according to all of you is the season 1 finale No Time Left with 21.2% of the votes, while the second and third best episodes were Take Us Back (19.3%) and Starved For Help (13.1%) respectively. Runner-ups were Broken Toys (11.6%) and No Going Back (6.9%).
  • Worst Episode: You might be shocked by this (I know I definitely was), but the episode that was ranked as your least favorite was... 400 Days at 18.9%! Second and third worst episodes according to you all were Above the Law (12.7%) and a tie between Ties That Bind Pt. I and Thicker Than Water (12.0% each). Runner-ups were Amid the Ruins (10.0%) and From the Gallows (9.3%).
To those who voted for either 400 Days or Above the Law, I would really like to hear your feedback on why you voted for those two as your least favorite. 400 Days was generally liked and I often see Above the Law be regarded as the best ANF episode, so I'm not really sure how to explain these results.
  • Best Season: Another close call, but season 1 was regarded as the best season at 46.7%, followed closely by The Final Season with 40.2%.
  • Worst Season: To the surprise of absolutely no one, A New Frontier was voted as the worst season with 79.2% of votes.
  • Best Graphic Style: The more realistic and less glossy approach of The Final Season was voted as the best style with 69.1% of votes.
  • Times replayed: The amount of times you've all played the series is almost evenly split, but 33.6% of you have played through the series 4 or more times.

The Opinions

Click here to see a visualization of the results
  • Killing Larry: Most of you thought that it was right for Kenny to saltlick Larry as that option received 63.3% of the votes.
  • S2 Kenny: In S2E5, Jane said that Kenny was "a bomb waiting to go off." I used a similar quote to convey Jane's feelings about Kenny through this question. The results were nearly split but 47.1% think that Kenny is NOT "a ticking time bomb."
  • S3 Clem: Clem's actions in S3 are sometimes questionable and it was later found that the choices from the previous two games have almost no affect on her character. Despite this, 47.1% of you thought that Clem's character in S3 did justice to how she acted in the previous two games.
  • Clem's S3 inclusion: Despite the results of the above question, 39.8% of you think that Clem's inclusion as a secondary character made the game WORSE. Perhaps a duo Tales From the Borderlands approach would've been better. This was the most split question of these opinion-based ones, as the results were nearly tied and about a quarter of you couldn't decide.
  • David's character: 50.6% think that David was neither terrible nor perfect when it came to being a father, husband, and brother. Meanwhile, 40.5% of you think he was awful at all three of those things while a meager 3.9% of you thought he was perfect. Out of curiosity, I checked the specific votes from the females who took this survey but could not find a correlation between gender.
  • Jesus in S3: I probably should've reworded this question to something like "do you like seeing comic characters in the game?" The answer to that question remains to be seen, but as for Jesus himself 78.8% liked his inclusion.
  • AJ shooting Marlon: 68.7% of you thought it was wrong for AJ to shoot Marlon compared to 23.9% thought he was justified.
  • Clem in groups: 87.6% of you think Clem/AJ are better off in groups. I imagine this score would have been incredibly low if a survey like this were done right after the end of season 2.

The Characters

Click here to see a visualization of the results
Apologize for the delay on this one since counting the votes took forever.
  • Best protagonist: As expected, Clem won with 65.6% of the votes followed by Lee with 32.0%. While he has his fans, Javi's 2.3% shows that he will always remain in the shadows of the protagonists that preceded him.
  • Favorite Clem: Your favorite iteration of Clem is S4 Clem with 63.3% of votes, followed by S2 Clem (23.2%), S1 Clem (9.7%), and S3 Clem (3.9%).
  • Best 400 Days character: 40.1% of you voted for Vince as your favorite 400 Days character. From there, the votes decreased based on the chronological order of when you play as each following character. This was a bit surprising since Bonnie got more votes than Shel despite Bonnie's actions in S2.
  • Best cabin group survivor: 71.7% of you said that Luke was your favorite survivor, while Pete (12.8%) and Alvin (7.4%) followed along from a great distance.
  • Best Ericson's survivor: It was a close call but Louis won the vote with 43.7%, followed by Violet (36.9%) and... Rosie? (4.4%).
  • Best villain/antagonist: The best villain according to you all was Carver who took home 44.8% of the votes. The St. Johns (13.9%) and Lilly (13.5%) place in second and third while somewhere in the herd you can hear Minerva singing (12.0%).
  • Best Clem love interest: Despite Violet winning almost all of the S4 choice questions a while back, people think that the best love interest for Clem would be Louis with 38.2%. Violet was a close second with 36.7%, while 15.8% prefer Clem to be alone and 6.9% of you didn't know or didn't care.
  • Most annoying character: Although Gabe sucks at keeping secrets, he is great at one thing: being the most obnoxious character with 28.7% of the votes. The two other "screw-up" characters from the previous two seasons followed afterwards, with Sarah getting 17.8% of votes and Ben getting 11.2%.
  • Favorite and most hated characters: I'm way too tired to explain this part in depth so click the imgur album above to see the top 5 results yourself. I'll probably do a better favorite characters poll in the future.

The Moments

Click here to see a visualization of the results
There were far too many possible options to go through so I just listed the top 5 for each question:
  • Most difficult choice: Hardest choice for most of you was choosing whether to stay in Wellington or leave with Kenny which got 18.1% of the votes.
  • Most intense moment: On the verge of her possible death, both Clem getting bit and the final barn scene were voted the most intense scenes as they received 14.7% votes each.
  • Saddest moment: As expected, Lee's death was voted the saddest moment with a staggering 39.8% of the votes.
  • Most epic/applause-worthy moment: Learning that Clem survived her bite easily took the top spot with 36.7% of the votes.
  • Scariest/creepiest scene: Never mind the darkness... or the fact that Minerva singing on the bridge won this vote with a high 39.4%.
  • Most shocking/jaw-dropping scene: Since it seemed almost impossible for her to get out of that predicament, Clem being alive was voted by 15.8% of you as the most shocking moment. Tying in second place was both Lee and Clem getting bit, which both received 13.1% votes each.
  • Worst death: Imagine surviving two entire games only to get killed at the start of the third. That was the case for Kenny's S3 death which was voted the worst death at 31.7%.
  • Favorite quotes: Too many quotes to go through, though the clear winner was "Still. Not. Bitten." which got over 30 votes.

Future/Unexplored

Click here to see a visualization of the results
  • Unexplored fates: There were many characters in the series who have come and gone only to never be seen again. When asked which of these fates you'd like to learn about, the top answer was Christa with 31.7%. The other two highest rated contenders were Kenny if you stayed in Wellington (29.7%) and Javi/Richmond survivors after S3 (15.4%)
  • New Clem sequel: Clem's journey has finally come to an end, though whether it is actually the end is something that I often see get questioned on this sub. Despite Clem's adventure ending on a good note and the game being called The Final Season, 50.6% of you voted that you would like to see a sequel game featuring Clem/AJ. Conversely, 40.9% would not like to see a sequel while 8.5% of you were unsure.
New game ideas: We asked you to pitch us your ideas for a TWD game as long as it wasn't a Clem sequel. All of the ideas were great but here were some of the common/notable ones:
  • Kenny side-story set either between S1 and S2 or set after leaving Clem at Wellington.
  • Javi and Richmond sequel where they're at war with Delta.
  • 400 Days spin-off featuring unexplored characters like Molly and Christa.
  • A 'what-if' game where things are different, like Lee never meeting Clem.
  • Lilly spin-off between S1 and S4.
  • Ericson kids prequel.
  • "The continuation of Javi’s adventure of ‘what the fuck is going on’"

Final Super Serious Questions

Click here to see a visualization of the results
  • Favorite Chet quote: The 7 famous Chet quotes have been passed down from generation to generation, but the legendary quote "It's hotdish night" was the winner with 27.4% of votes.
  • Did you lick it? ...77.2% of you didn't know...
  • Reggie what the fuck happened in here? Click the imgur link above to see the full results or click here for the brief summary to this question. EDIT 6/6/20: After nearly 2 months I'm gonna post a pastebin of all the responses to the Reggie question just so you can see what people said https://pastebin.com/pugxsUif
  • Chet vs. Omar: In what was undeniably the most important vote of 2020, the person who would win in a fight would be... Omar with an extremely close 50.6%. It was a very intense battle as when I would check on the status during the voting phase, there were many times where the results were tied. I may have screwed up by adding "Chef" Omar to the question and not giving Chet his own unique moniker, so perhaps a rematch is due for sometime in the future especially since this was the most split result in the entire survey.
  • What to do with Arvo: There were a ton of funny responses to this question. The ones that I thought were the funniest can be viewed by clicking the imgur link at the top of this section. I also took the liberty into visualizing a couple of the responses.
And with that, I AM FINALLY DONE MAKING THE RESULTS! This entire thing took forever but overall I think it was worth it despite there being several areas where I could've improved. I might do something like this again in the future (specifically with a favorite characters poll since I messed that up here), but that definitely won't be for a while.
So for now, enjoy these results while I go to sleep for a long time.
submitted by Mr_Bell_Man to TheWalkingDeadGame [link] [comments]

Overwatch Survey 2017 Results!

Hi guys, first off I just wanna say a huge thank you to you all for taking part in the survey! I was aiming for 5,000 within a week and we got 10,000 in less than 48 hours! I closed the survey off at 10,013 responders – sorry to all who didn’t get to take part, there will be more!
Here is the information in a very simplified format. If you would like any more specifics please just ask below and I will try my best to help!
Thank you all for taking part – hope you enjoyed it and hope you find some interest in the results!
Please note – This information is not a representation of the entire Overwatch community/player base, but is a somewhat good indication of the users who frequent this Sub. Even so, there 10,000 responses while there are over a million subscribers so take the information with a grain of salt. Make of the following information what you will!
Results are posted in order of most votes, second most, third most and least due to time constraints. I will post more later along with the actual raw data.
UPDATE: Sorry it took so long, but here is a spreadsheet of all 10,013 responses for whoever is interested. Again guys, thanks for taking part! Link: https://goo.gl/JQgR54
Gender
Age
Region
Purchased Overwatch:
Platforms:
Statements on Sexism/Racism/Homophobia
Current Level
Most Played Hero
Favourite Hero
Class which needs a hero the most (even when Moira is considered)
Class least fun to play
Most played Game Mode
Most popular Skill Rating
Favourite Arcade Mode
Would you consider playing Arcade even after you get all your loot boxes?
Favourite Assault Map
Favourite Hybrid Map
Favourite Escort Map
Favourite Control Map
Favourite Arcade Map
Favourite Event
Loot Boxes Purchase Frequency
Loot Boxes average spend per transaction
Overwatch Improved in Year 2?
Overwatch community improved in Year 2?
Season Length - too long?
Would you like a Clan System?
More options to spend Competitive Points on?
Is content released at a reasonable pace?
Would you consider paying for an expansion including an array of maps, characters, cosmetics, game modes or Story?
Would you like to see an Overwatch animated mini-series/movie?
Would you like an Overwatch story mode?
Have you lost interest since purchasing?
Do you follow Overwatch ESports
Console players, do you want a PTR?
Top 3 most recommended features – excluding Clans & Story Mode
Feature Most Needed right now?
submitted by apagandolasluces to Overwatch [link] [comments]

I'm Curtis Sobie and I am a first-time progressive candidate running against David Price for the 2020 U.S. House race here in North Carolina's 4th Congressional District. AMA!

EDIT: Hey all, thank you so much for having me, but this AMA has come to a close! I am attempting to raise 5,000 dollars by the end of the month to raise more than any democratic challenger Price has ever had, and if you want to help you can donate at https://secure.actblue.com/donate/sobie2020. Please reach out to me if you live in the area and want to volunteer as well, I need assistance collecting signatures for a voter petition to gain ballot access in lieu of the $1740 filing fee!
Hey all, my name is Curtis Sobie (they/them preferred, he/him acceptable) and I am a progressive candidate running in the democratic primary on March 3rd, 2020 for the NC-04 congressional candidate against a 30+ year incumbent here in North Carolina's Research Triangle. I don't have a story for you about how i'm going to be taking down a Republican or an out of touch Democrat, I simply believe that David Price (D) isn't doing enough to solve the pressing issues facing our country and it's time that our generation take up the reigns.
You can find a broad overview of my platform at https://www.sobie2020.us along with a little more information about myself, but i'll give you a better idea of who I am and where I come from. I am originally from Charlotte, NC and have spent the last few years bouncing between the mountains and central North Carolina before landing in the wonderful little town of Carrboro, NC. I work for the University of North Carolina as an employment supports professional working with individuals on the Autism spectrum and in my spare time I am running for the U.S. House of Representatives.
Politically, I am firmly in progressive territory and the core belief of my campaign is that society has to work for all regardless of class, race, gender, sexuality, or ability. Nothing here is set in stone, my platform and political beliefs are always evolving as I learn more, but here are some of the things that I bring to this race:
Please, ask me about anything here or anything that you are concerned about. I will answer to the best of my ability and I assure you I will listen to responses. If you like what you hear, and want to help me make it to congress, please donate a few dollars at https://secure.actblue.com/donate/sobie2020 to support progressive policies and candidates who will support the next President!
submitted by sobie2020 to Political_Revolution [link] [comments]

New NA releases! Astro Bears Party, Binaries, Brave Dungeon + Dark Witch Story:COMBAT, Burning Fight, BUTCHER, Conga Master Party!, DEEMO, Golf Story, INVERSUS Deluxe, Mighty Gunvolt Burst DLC, Pankapu, Physical Contact: Picture Place, PICROSS S, Sparkle 2, and Tower of Babel will release tomorrow

It's time for new releases! What games are you looking forward to tomorrow, September 28th?
ARMS Update
Nintendo is readying another new update for ARMS. All signs point to it being available tomorrow in Japan, which should be the evening of September 28 (today) in North America.
Nintendo is being pretty darn cryptic about the update, but we’re not expecting it to be as big as the 3.0 patch. Still, it sounds like a stage is involved here. Nintendo basically said “that stage” for matches will be open to the public.
Astro Bears Party ($4.99 digital) - Players: Up to 4 simultaneously
A competitive party game featuring bears in space suits.
Astro Bears Party is an easy-to-learn, hard-to-master game about running around a planet and avoiding each other's Magical Beary Ribbons. Jump and hover over Ribbons using a jetpack. Perform dashes to threaten your opponents. Be the last Bear standing!
Choose one of 4 Bears with different playstyles and battle between 2-4 players. Take a challenge in single player mode and beat your own record in Jetfish Hunting!
Binaries ($12.99 digital) - Players: 1
A controller-smashingly tough BAFTA nominated platformer.
Test your skills and reflexes as you simultaneously guide two lovable(1) balls through over 100 controller-smashingly(2) tough platform challenges. Control both balls at exactly the same time as you try to avoid the death and danger that awaits their every move.
Brave Dungeon + Dark Witch Story:COMBAT ($8.99 digital) - Players: Up to 2 simultaneously
[Brave Dungeon]
Syega are powerful crystals that grant humans the ability to use magic. Some crystals are so powerful they have to be contained in specially prepared vessels; these are known as Magic Items. Join intrepid adventurer Al as she explores the dangerous labyrinths of Belfer Island in search of powerful Magic Items. Along the way Al will join forces with strong allies and face even stronger enemies. Can Al conquer the imposing dungeon known as Godshill and find the ultimate Magic Item?
Brave Dungeon is a dungeon crawling RPG adventure by indie games company INSIDE SYSTEM, creators of the Legend of Dark Witch series. Brave Dungeon features an easy to pick up combat system for new players. However, it also has many customization options, unique playable characters, and deep challenges for the completionist. A crafting system featuring materials dropped from enemies and treasure chests in dungeons allows you to customize your characters further. Class Changes allow the player to build their party the way they want, playing to one's own personal preferences and their characters' unique strengths.
[Dark Witch's Story:COMBAT]
Dark Witch's Story: COMBAT is a battle game where you use cards featuring characters and creatures from the Dark Witch series. The players pick 3 cards to use against each other in a best out of 3 battle. The players also gets to use Magic Items to give to their cards, which can drastically turn the tides of the battle. There are 2 different modes available, Quest mode for single-player and Battle mode for multi-player. When you play Quest mode you will win new, and stronger cards for you to use, while aiming for the title of "Game Master".
(NEOGEO) Burning Fight ($7.99 digital) - Players: Up to 2 simultaneously
Wipe out the evil from Japan and the US! Brawl with the mobs! "BURNING FIGHT" is an action game released by SNK in 1991.
Japanese and US detectives must work together and risk their lives to infiltrate the enemy hideout of a large syndicate and a crime organization that dominates western Japan. Use your punches, kicks, and deadly special moves to accomplish your mission!
BUTCHER ($9.99 digital) - Players: 1
BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. As a cyborg programmed to eradicate the last remnants of humanity, your sole purpose is to… well... annihilate anything that moves.
So grab your weapon of choice (from chainsaws, to shotguns, to grenade launchers) and kill your way through underground hideouts, post-apocalyptic cities, jungles, and more. And if you're feeling creative, there are plenty of other ways to end your enemies' misery – hooks, lava pits, saws... no death will ever be the same again.
If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
The easiest mode is 'HARD'!
Conga Master Party! ($9.95 digital) - Players: Up to 4 simultaneously
Come on down, it's time to conga!
The dance floor fills, the line gets longer… come on down, it's time to conga! Shake your virtual hips to the ridiculously fun arcade action of Conga Master as everyone fights to make the longest conga line possible. No rhythm required – anyone can conga!
Playing Conga Master couldn't be easier: steer your dancer across the floor, adding people to your line as you go. Longer congas let you add people faster, but watch out for pigs stinking up your line! Even better, drag three friends onto the dance floor for some local multiplayer conga madness and see who'll become the true Conga Master!
DEEMO ($29.99 digital) - Players: 1
"Never left without saying goodbye." One of the most memorable fantasy rhythm games now available on Nintendo Switch™.
”Deemo" is a simple rhythm game set in a fantasy world filled with beautiful imagery. Touch the "notes" that stream toward the screen in time with the music. The system is easy to understand, and players are able to enjoy gameplay which resembles playing a piano.
There are over 200 pieces of music to choose from, with difficulty levels of EASY, NORMAL, and HARD. Suitable for rhythm game beginners and experienced players who need more of a challenge.
Music is created mostly by Taiwanese and Japanese composers, with a diverse selection of vocal and instrumental songs spanning a wide range of genres.
Golf Story ($14.99 digital) - Players: Up to 2 simultaneously
Tee up anywhere - on and off the course.
Golf Story combines the sheer excitement of golf with a serious story that plays out over 8 different courses. Play the story of a golfer who is forced to give up all that he holds dear for one last shot at accomplishing his dreams.
But all is not so simple in the world of golf. To best today's players you have to be able to keep up with them both on and off the course.
INVERSUS Deluxe ($14.99 digital) - Players: Up to 4 simultaneously
Opposites collide in the negative-space combat of INVERSUS!
With 50 unique maps, hundreds of unlockable items, AI bots and online ranked multiplayer, this is the definitive version of INVERSUS!
The playfield looks simple at first glance, but once the action begins, complexity unfolds at a rapid pace. Player movement is constrained to opposite colors of a black and white grid. My walls are your paths and your walls are my paths. Each shot flips tile colors in an attempt to block, trap and close in on the enemy.
Up to four payers can compete in VERSUS mode and up to two players can cooperate in ARCADE mode. Play with friends on the couch, online, or both at once! Hone your skills against the computer and then head online to enter the global ranks!
Mighty Gunvolt Burst DLC
Two new characters have joined Mighty Gunvolt Burst. Call from Mighty No. 9 as well as Joule from Azure Striker Gunvolt are now being distributed in Japan. Each piece of DLC is priced at 200 yen.
Both characters should be going up in North America and Europe tomorrow as well. We’re unable to check the 3DS eShop, but we assume Call and Joule are also available in that version.
Pankapu ($11.99 digital) - Players: 1
"Fight for the safety of your land, dear Dreamkeeper"
Jump into a neo-retro adventure with Pankapu : a taste of 90's platformers in an oneiric world. Pankapu is a narrative action-platformer that takes place in the dreams of Djaha'rell, a child troubled by a tragic incident. Upgrade your skills, find new competencies, switch your Aegis in real time in order to get rid of Nightmare's invasion: "Fight for the safety of your land, dear Dreamkeeper".
Told in the manner of a fable read to a child, the game has two levels of reading: the tale of Pankapu, epic and naïve, and the one about Djaha'rell's life, in the real-world, dark and tragic.
Physical Contact: Picture Place ($4.99 digital) - Players: Up to 2 simultaneously
The puzzle game called Number Place is difficult, but feeling of achievement when solved is very high. This game was improved to look good, easy to play, as it was, with the basic rules intact. That name is Picture Place.
It is a game series where two people can play against each other. So, ingenuity has been devised so that you can enjoy this game with two people. Any two partners, including parents, friends and lovers are suitable. If you use the handicap function, you can level the playing field. Because the match times are short, you can play anytime and anywhere whenever you feel like it.
Of course there is also a single-player mode. Please enjoy it together!
PICROSS S ($7.99 digital) - Players: Up to 2 simultaneously
Simple rules. Anyone can play with anyone. Time flies as you play. That's the puzzle game, Picross S. The new Picross series is now playable on the Nintendo Switch!
Comes with Picross and Mega Picross, with 300 puzzles in total, including plenty of difficulty levels. Traditional Picross with comfortable controls! We've brought back the handy assist functions, too. Check out the tutorial for more details.Even if you're new to Picross, give it a try! Unique to the Switch version, 2 players can now play simultaneously! Enjoy with friends and family!
”Picross" is a picture crossword puzzle game that uses numbers as hints to complete an illustration. The rules are simple and easy to understand, so anyone can pick it up and enjoy.
Sparkle 2 ($7.99 digital) - Players: 1
A superbly polished marble shooter action puzzle game!
Sparkle 2 is a superbly polished marble shooter action puzzle game with beautiful graphics, mighty powerups and an amazing soundtrack. Match the orbs before they fall into the abyss and find your way through mysterious lands of startling beauty!
A long time ago five enchanted keys were created. The keys were scattered around mysterious lands and still remain undiscovered. Many have come to find them, and so far all have failed. Will you find the keys and unlock the secrets, or will you join the endless ranks of souls forever trapped within these lands?
Tower of Babel ($9.99 digital) - Players: 1
Get ready to enjoy of a semi runner-gameplay in 1-2-3Dimensions!!! Experience the most daring of deeds with the moork knight. Reset the balance of the mysterious towers of Babel.
Generally first party NA eshop games get midnight eastern release times, while third party NA eshop games get noon eastern release times. There are exceptions, though, like SteamWorld Dig 2 with the 4AM eastern release.
Polls:
submitted by juicyjames to NintendoSwitch [link] [comments]

Guide to watching (legal) IPTV on your Android TV Box

I’ve been working on getting what is, to me, the Holy TV Grail: all my TV watching through a single user interface, a single remote, in a single place, since Windows MCE came out 15 years ago. I stuck with Media Center through who knows how many versions, and their live TV/PVR since Windows 7 was the best thing out there, on level with Tivo. But they never got the other stuff right - ugly add-ons, dropped support for things like Netflix, etc.
So a year ago I finally turned off the Mac Mini that’s been beside my TV for ages and bought a Shield, thinking that Android TV was probably the way forward. All those apps! Consistent (mostly) user interface! And Live Channels! I loved it! Except of course Live Channels has never worked, not without a bunch of add-on software and hardware. Rumor has it the Shield is getting support for a limited number of Only-in-North-America USB tuners in the future but, for now, there’s no way to watch TV for most of us.
Lucky for me, my internet provider bundles around 100 HD channels along with my fibre subscription, so I’ve been trying various IPTV apps, including TV Headend over time but never got one that worked well, much less integrated with Live Channels. Following a lot of suggestions and dead ends from Reddit and elsewhere I finally managed to piece together a solution that isn’t difficult to set up and works really well: full guide, subtitles, multiple language audio, channel logos, and recommendations in the top row on Leanback.
I decided to put together this guide to help other people who are going through the same thing. Note this is a guide based on my provider, Movistar+ in Spain, but others should be similar. This has nothing to do with the various illegal IPTV sources out there, I don’t know anything about them and can’t help you.
TL;DR: find an XMLTV feed for your provider, find an M3U file for your provider, install udpxy somewhere on your network, install TVirl on your Android TV.
Non-disclaimer: I don't have any connection to the developers or companies linked here, they are just the ones I found to work for me.
Here are the pieces you’re going to need:
An IPTV enabler for Live Channels People have mentioned Cumulus various times but I never got it working. This guide uses TVirl, which is pretty slick and easy to set up.
A UDP proxy to enable the Shield to access multicast data from the provider’s VLAN (IPTV is generally transmitted over a VPN-like network). We’ll use udpxy, which is open source. You’ll have to run it on a server someplace on your network. I installed it on my Synology NAS, but it runs on just about anything, including Mac, Windows and Asus and OpenWRT routers. Note you don't need the proxy if your provider uses HTTP Live Streaming (the links in your M3U will start with hls instead of rtp).
A list of channels available from your provider in M3U format. You can find these on the net for pretty much any provider (a few providers are included in a catalog built-in to TVirl) by Googling “ M3U”. Chances are pretty slim that this file will work as-is, so we’re going to need to edit it later on. I got mine from a friendly guy who set up a web app to generate the file with just the channels in the packages you subscribe to for people using my provider, Movistar+. Google around, you might find a different friendly guy who made something similar for your provider.
A TV Guide feed for your channels in XMLTV format. This is the most complex part of the whole thing. XMLTV has been around for ages, and there are several ways to get your hands on a feed. The old school way is using the xmltv project to set up web scrapers and cron jobs, or something a bit more evolved like WebGrab Plus. Both of these involve scraping TV guide web sites for information and then formatting it into XML. They tend to break when a web site is updated and don’t always have complete information. In my case I decided to spring for a paid subscription at EPG for IPTV. It’s reliable and lets you choose which channels you want included in the guide. And it costs a whopping 68 cents a month, so, yeah.
Once you have the above stuff gathered, we’ll get started. Most of the below we’ll do on a PC and then move the files over to the Shield or otherwise make them accessible on the network.
Step 1: get your guide figured out. We’re going to do this first because we need to examine the feed to determine how to edit the M3U file in the next step. If you’re using the EPG for IPTV feed, you can sign up and get a five day free trial to give you time to test it out before you part with your hard-earned 10€. If you’re using WGP or tvgrab you can find guides at their web sites to get them running somewhere on your network (they don’t run on the Shield). Once you have a working tv.xml file, we’ll move on to step 2.
Step 2: set up your playlist. You’ll need an M3U file for your provider. Once you have it, we’re going to edit it for a couple of things. First, you want to open the file in your text editor of choice and remove the lines for all the channels there that you either don’t subscribe to or don’t want to watch. The M3U file consists of a header line that defines the type and name of the playlist, and then pairs of lines for each channel. Here’s an excerpt from mine, for Movistar+:
#EXTM3U name="Movistar TV" #EXTINF:-1 type=mpeg dlna_extras=mpeg_ps_pal logo=http://www.movistar.es/estaticos/imagenes/tv-ocio/imagenes/logos-tv/140x114/promocional.jpg, [000] Movistar+ HD rtp://@239.0.5.185:8208 #EXTINF:-1 type=mpeg dlna_extras=mpeg_ps_pal logo=http://www.movistar.es/estaticos/imagenes/tv-ocio/imagenes/logos-tv/140x114/tve1.jpg, [001] TVE 1 rtp://@239.0.0.76:8208 EXTINF:-1 type=mpeg dlna_extras=mpeg_ps_pal logo=http://www.movistar.es/estaticos/imagenes/tv-ocio/imagenes/logos-tv/140x114/tve2.jpg, [002] TVE 2 rtp://@239.0.0.2:8208 
The first line is just the name of the playlist, you can leave it as-is. The next line is the metadata for the first channel. Yours may be different and have more or less info, but the type=mpeg and logo= entries will likely be present. After the URL of the logo, we see the channel number in square brackets (you can reorder these if you want to, or just leave them alone) and then the name of the channel in plain text. The line after that is the URL for the IPTV stream of that channel. We want to delete the line pairs representing any channels we aren’t interested in. In my case I didn’t want to watch the preview promo channel so I deleted the two lines that relate to it:
#EXTINF:-1 type=mpeg dlna_extras=mpeg_ps_pal logo=http://www.movistar.es/estaticos/imagenes/tv-ocio/imagenes/logos-tv/140x114/promocional.jpg, [000] Movistar+ HD rtp://@239.0.5.185:8208 
* Note: you can leave all the entries in your M3U if you want to, and deselect unwanted ones later when we set up Live Channels. I chose to do it this way in order to keep the file manageable.*
Aaand save.
Now we’re going to open up our xmltv listing file from Step 1 and use it to make sure that TVirl can match up the channels in the M3U playlist to the channels in the guide. You can open the tvxml file in a browser to make it easier to view or use any text editor. We don’t want to make any changes to this file, we’re just going to copy some info from it. Be aware that this file can be huge if you have a lot of channels and a full week or two of listings. If you’re using EPG for IPTV, you can download the file from your feed URL.
At the top of the xmltv file, you’ll see a summary of all the channels contained in the listings. These are elements, children of the root element . For each of these we want to find the corresponding entry in the M3U file and add a tvg-id tag that corresponds with the id attribute of the channel element. Let’s look at an example. Here are the first two elements in my xmltv file, that identify two channels, known as La 1 and La 2:
  LA 1 ES  http://www.plus.es   LA 2 ES  http://www.plus.es  . . .  
If we look at the first element, we’ll see it has an id attribute value of LA1.es. This is the value we want to copy to the clipboard and then go add with the tvg-id tag into our M3U file like so:
#EXTM3U name="Movistar TV" #EXTINF:-1 tvg-id=LA1.es type=mpeg dlna_extras=mpeg_ps_pal logo=http://www.movistar.es/estaticos/imagenes/tv-ocio/imagenes/logos-tv/140x114/tve1.jpg, [001] TVE 1 rtp://@239.0.0.76:8208 EXTINF:-1 tvg-id=LA2.es type=mpeg dlna_extras=mpeg_ps_pal logo=http://www.movistar.es/estaticos/imagenes/tv-ocio/imagenes/logos-tv/140x114/tve2.jpg, [002] TVE 2 rtp://@239.0.0.2:8208 
You’ll have to do this for each entry in your M3U file. Note: depending on where you got your M3U file and which provider it’s for, you may already have this tag present. If that’s the case congratulations, but double-check to make sure the value matches the one in the xmltv file. If it doesn’t you’ll need to update the M3U. Also note that when your provider makes a change to their lineup, this won’t be automatically reflected and you’ll need to download a new M3U and modify your existing one to reflect the changes. Luckily this doesn’t happen too often.
Once we have the M3U fixed up with all the tvg-id tags, we can move on to the next step.
Step 3: Install and configure your UDP proxy. We’re using udpxy, which is an open-source UDP Multicast proxy that will give our Android TV box access to the IPTV streams on the provider’s VLAN. udpxy is a tiny piece of software that consumes almost no resources and has laughably modest minimum requirements. It’s available as source code and there are tons of binaries floating around, so just Google for your desired platform. Ideally you can install this on a NAS or depending on your router you can install it there or it may even already be installed from the factory (Asus routers have it installed as do some open WRT and DDWRT routers). Google is your friend. The objective is to have udpxy running on the same network as your Android TV box, and responding affirmatively to a status request: http://192.168.1.1:4022/status (or whatever the IP is where you have it installed).
udpxy status image
Once you get a good response back, we’re ready to move on to the big finish.
Step 4: Install and set up TVirl. TVirl is an app that enables Live Channels to view IPTV streams, and also populates the guide. It’s currently in (a nice, stable) alpha and you can install it for free from the Play Store. Once installed, select the icon in Leanback and we’ll run through the setup. You’ll need to have your M3U and xmltv files in a place that’s accessible to your Android TV: put it on an SD card, a web server, or on a network share.
Start the TVirl setup and unless you’re in or around Russia (in which case you can choose your provider from the list of built-in providers), we’re going to choose to manually configure a playlist. Choose “Select Playlist” and then locate your M3U file and hit OK. Note you want this file to be located on the Android TV box, not a network share as I have in the photo, in order to allow you to quickly reload everything
TVirl Playlist Setup Image
Next we’ll set up the EPG. Choose “Select EPG file” and then locate your tv.xml file. If you’re using EPG for IPTV, you can just type in your personal feed URL and load the most up to date version from their server. For the moment we’ll leave all the other settings alone. Hit OK to finish with the EPG and then Close to test our setup. If everything went well, you’ll see TVirl go through two passes: first it will read your M3U and tell it how many channels it enabled. Second it will read through your xmltv EPG file and assign programs to channels: note this can take a long time if you have lots of guide data. At the end of the process, you should see a Success message and we’re almost ready to start watching TV.
TVirl EPG Setup Image
Note: if you get an error during the first part of this stage (adding channels) it’s because you have a corrupt or otherwise damaged M3U file. If you get an error during the second part, it’s a problem with your EPG file. The EPG for IPTV file shouldn’t give you an error, but it’s possible if you have a tvgrab or WGP-produced file it may have errors in it.
TVirl Success Image
The final thing we need to do now is to specify the UDP proxy. Choose Configure UDP Proxy from the menu and specify the IP address and port of your udpxy installation.
Close out of all of this, and we’re done.
Now let’s start the Live Channels app. You’ll see TVirl listed as a new source. We’ve already configured it, so just choose Done.
Live Channels Setup Image
Click once, scroll down and choose Settings, then choose Customize channel list. This will allow you to enable or disable each channel in your M3U file. Once you’re happy with what’s enabled, hit back. Et voilà! You should be watching TV.
Live Channels Channel Selection Image
Arrow up and down to change channels, Click twice to see the guide. After clicking once you can also choose the Multi-Audio option to change languages where available and choose CC to configure subtitles and language settings.
Live Channels IPTV Guide Image
I hope this has been helpful to someone, and that it can prompt a good discussion about getting live TV working for lots of people.
*Note TVirl is still in alpha and as such has a few bugs and limitations, though nothing too bad. It doesn’t automatically download a new guide so every few days you’ll need to launch the TVirl app and reload the guide data. Automatic updating is planned for a future release. The names of various audio languages are also missing right now (though you can listen to choose one). This is due to a limitation in exoplayer and will be fixed with a new version that is imminent. *
Note there is no trick playback or PVR features yet, those are also planned for TVirl in the future.
submitted by alaninsitges to AndroidTV [link] [comments]

Groestlcoin Release September 2018

Introduction

As always, the past 3 months since 22nd June have been crazy busy. The bears might still be around, but the show must go on and of course has not slowed the Groestlcoin development team in the slightest. Here’s a quick overview of what has already happened since the last release: - Integrated into the bitbns exchange, with the ability to buy Groestlcoin directly with the Indian Rupee. - Groestlcoin Rebrand Vote – Whilst there was much talk and push for a rebrand vote, the overall result was almost unanimously in favour of keeping our unique and conversation-starting name. With just 83 votes to Rebrand, and 2577 votes to No Rebrand. Thank you for all who voted, the funds raised are being used to fund ongoing hosting and development costs. - Integrated into the Cryptobridge exchange. Cryptobridge is a popular decentralised exchange where you always hold the private keys to your funds, only YOU have access to them. - Groestlcoin has been added to SimpleSwap – Groestlcoin can now be swapped with over 100 other cryptocurrencies, without signing up! - Groestlcoin has been added to UnoDax, one of the leading cryptocurrency exchanges in India, with TUSD, BTC and INR trading pairs. - Groestlcoin has been added to SwapLab.cc, where you can buy Groestlcoin using Bitcoin and over 50 other altcoins. Purchasing with VISA/Mastercard is coming VERY SOON. Discussed later: - Groestlcoin has been listed on #3 largest exchange in the world on volume, Huobi Global! More on this to come further on in the announcements. - Groestlcoin has been added to the Guarda Multi-Currency Wallet. - Groestlcoin has been added to Melis Multi-Device, Multi-Account, Multi-Platform, Multi-Signature advanced wallet! Already this list is far more than most other cryptocurrencies have achieved in the past 3 months. But this is just the tip of the iceberg of what has been developed.

What's been Happening?

GRSPay Released

We are so excited for this, that it has it's own separate reddit thread. Head over there now at https://www.reddit.com/groestlcoin/comments/9ikr5m/groestlcoin_releases_grspay/? to see more on this!
https://www.melis.io/assets/logo-navbar-4b6f0d372f15b2446d3fa4c68f346e4fb08ee113941186cee58fd6135f3f8b7d.svg

Melis Wallet

The the most advanced wallet for Bitcoin, Bitcoin Cash, Litecoin and now Groestlcoin.
With Melis you have the complete control of your bitcoins and private keys, you can define spending limits policies and make use of two or more factors authentication. Melis is open source, published on GitHub.

How Melis Works?

You can create as many accounts as you want. An account is a part of your wallet that can be customised to your requirements. You can choose how many co-signers are required to spend funds. The accounts are completely independent and act like separate wallets from each other but can be accessed via the same details. A core feature of Melis is the ability to set a ‘primary’ device. With this you can set an account as ‘Secure’ so it is only viewable (and accessible at all) from the Primary device. You can have a savings account hidden from the outside world whilst also having your ‘spending’ funds available on the go. With Melis you can create a multi-signature account between N people, where up to N signatures are required to sign a transaction, choosing if any of those should be mandatory.
Core Features:
https://guarda.co/assets/images/1PGo4ID.svg?1537791124643

Guarda Wallet

Safer than ever! Desktop Light Wallet - Anonymous and fast!
With Guarda Multi-currency Desktop Light Wallet you don’t need to register. Guarda has no access to your private keys or funds. You can receive, send, store, buy and exchange cryptocurrencies in complete anonymity and safety. All these features are available on Linux, Windows or MacOS. Choose the one that suits you!
More info about Guarda wallet on www.guarda.co
https://holytransaction.com/images/logo.png

Integrated into HolyTransaction

What is HolyTransaction?

HolyTransaction gives users access to the crypto world with a universal cryptocurrency wallet and instant exchange.

Features

For more information, visit Holy Transaction here.
https://www.groestlcoin.org/wp-content/uploads/2018/09/next-grs-groestlcoin.jpg

Integrated into NEXT Wallet

What is NEXT?

NEXT is a modern, next-generation stylish open-source Desktop wallet.

Features

For more information, visit NextWallet here.
https://blockchainfinancial.com/mediaserve2018/09/admin-06143647-bcf_logo_vec_256x256.png

Integrated into Blockchain Financial

What is Blockchain Financial?

Blockchain Financial is a set of web based services for individuals and companies that want to make things happen with the Cryptocurrencies Ecosystem. - For those that don't know anything about cryptocurrencies, we offer tools that will let them receive, send and operate with an assortment of coins. - For those that are already riding the wave, we offer tools that will let them do all those things that they weren't able to do.

Blockchain Financials mission

We're not here to reinvent the wheel. We're here to make it run smoother for you, and we provide some of the most useful services you'll find on the internet, made in a way that is easy to understand and use on a daily basis. In short, we're a bunch of people that claim to be Crypto Evangelists. We strongly believe in cryptocurrencies, and our main promise is to push them up so more people get involved and take all the advantages they offer.

More information from Blockchain Financial

Back in 2014, the world was taken by storm when Facebook approved the first cryptocurrencies tipping apps. The first was for Dogecoin, and the second was for multiple coins.
The project was hosted on whitepuma.net, and persisted for almost two years, built up a massive user community and gave a home to Bitcoin, Litecoin, Dogecoin and dozens of other bitcoin-based altcoins.
After very active months, the tipping hype started to fade away. Then, the developers decided to jump into the next stage: bringing not only tipping, but also mining and a widget that could be embedded on websites to allow everyone to accept payments. Sadly, the work was never completed because the project started to require an unsustainable amount of resources. Then, in a painful decision, a shutdown was announced by December 2015.
A couple of months after whitepuma.net was closed, the source code was released by its creator as Open Source on GitHub. But it wasn't maintained.
Now, some of the original members of the dev and admin teams gathered up with a handful of the WhitePuma's elite users, and decided to make something good with the best pieces of the old source code. That, with fresh new ideas and the power of the BardCanvas engine, synthesized the core of Blockchain Financial.
More info about Blockchain Financial wallet on .
For more information, visit [Blockchain Financial](www.blockchainfinancial.com)
https://www.huobi.com/image/logo.aeb4723.svg

Groestlcoin Listed on Huobi

Who are Huobi?

Huobi was founded in China and is now based in Singapore, with offices in Hong Kong, South Korea, Japan and the North America, currently sitting #3 in volume on Coinmarketcap. Huobi is a great leap forward for our growing presence in Asia and we are very excited to be listed here!
You can find the official Huobi announcement here.

Groestlcoin Core v2.16.3 - Please Update ASAP

A new major Groestlcoin Core version 2.16.3 is now available for download which includes both a Denial of Service component and a critical inflation vulnerability, so it is recommended to upgrade to it if you are running a full Groestlcoin node or a local Groestlcoin Core wallet.
v2.16.3 is now the official release version of Groestlcoin Core. This is a new major version release with a very important security updates. It is recommended to upgrade to this version as soon as possible. Please stop running versions of Groestlcoin Core affected by CVE-2018-17144 ASAP: These are 2.13.3 and 2.16.0.
As a result in this, all exchanges and services have been asked to upgrade to this version, so please be patient if wallets go in to maintenance mode on these services.

What's new in version v2.16.3?

This is a major release of Groestlcoin Core fixing a Denial of Service component and a critical inflation vulnerability (https://nvd.nist.gov/vuln/detail/CVE-2018-17144) exploitable by miners that has been discovered in Groestlcoin Core version 2.13.3 and 2.16.0. It is recommended to upgrade to 2.16.3 as soon as possible. If you only occasionally run Groestlcoin Core, then it's not necessary to run out and upgrade it right this second. However, you should upgrade it before you next run it. If you know anyone who is running an older version, tell them to upgrade it ASAP. Stored funds are not at risk, and never were at risk. At this time we believe over half of the Groestlcoin hashrate has upgraded to patched nodes. We are unaware of any attempts to exploit this vulnerability. However, it still remains critical that affected users upgrade and apply the latest patches to ensure no possibility of large reorganizations, mining of invalid blocks, or acceptance of invalid transactions occurs.

The Technicals

In Groestlcoin Core 2.13.3, an optimization was added (Bitcoin Core PR #9049) which avoided a costly check during initial pre-relay block validation that multiple inputs within a single transaction did not spend the same input twice which was added in 2012 (Bitcoin Core PR #443). While the UTXO-updating logic has sufficient knowledge to check that such a condition is not violated in 2.13.3 it only did so in a sanity check assertion and not with full error handling (it did, however, fully handle this case twice in prior to 2.1.0.6). Thus, in Groestlcoin Core 2.13.3, any attempts to double-spend a transaction output within a single transaction inside of a block will result in an assertion failure and a crash, as was originally reported. In Groestlcoin Core 2.16.0, as a part of a larger redesign to simplify unspent transaction output tracking and correct a resource exhaustion attack the assertion was changed subtly. Instead of asserting that the output being marked spent was previously unspent, it only asserts that it exists. Thus, in Groestlcoin Core 2.16.0, any attempts to double-spend a transaction output within a single transaction inside of a block where the output being spent was created in the same block, the same assertion failure will occur. However, if the output being double-spent was created in a previous block, an entry will still remain in the CCoin map with the DIRTY flag set and having been marked as spent, resulting in no such assertion. This could allow a miner to inflate the supply of Groestlcoin as they would be then able to claim the value being spent twice.
Groestlcoin would like to publicly thank Reddit user u/Awemany for finding CVE-2018-17144 and reporting it (https://lists.linuxfoundation.org/pipermail/bitcoin-core-dev/2018-Septembe000064.html). You deserve gratitude and appreciation from cryptoworld, and you have ours. If you want to support him for his work, please consider donating to him on his bitcoin cash address: bitcoincash:qr5yuq3q40u7mxwqz6xvamkfj8tg45wyus7fhqzug5
http://i.imgur.com/3YhyNZK.png

Groestlcoin Electrum-GRS 3.2.2 - Ledger & Trezor Edition

What is Electrum-GRS?
Electrum-GRS is a lightweight "thin client" groestlcoin wallet Windows, MacOS and Linux based on a client-server protocol. Its main advantages over the original Groestlcoin client include support for multi-signature wallets and not requiring the download of the entire block chain.

Changes:

http://i.imgur.com/3YhyNZK.png

Electrum-GRS Mobile Android

What is Electrum-GRS Mobile?

Electrum-grs is a lightweight "thin client" groestlcoin wallet Android based on a client-server protocol. Its main advantages over the original Groestlcoin client include support for multi-signature wallets and not requiring the download of the entire block chain.

Changes

Groestlcoin EasyVanity Released

Groestlcoin EasyVanity is a Windows app is built from the ground-up in C# and makes it easier than ever before to create your very own bespoke Groestlcoin address(es), even whilst not connected to the internet! You can even generate multiple keys with the same prefix and leave it on overnight whilst your CPU or GPU collects and stores these addresses locally.
If you're tired of the random, cryptic addresses generated by regular groestlcoin clients, then Groestlcoin EasyVanity is the right choice for you to create a more personalized address.

Features

• Ability to continue finding keys after first one is found • Includes warning on startup if connected to the internet • Ability to output keys to a text file (And shows button to open that directory) • Ability to make your match case sensitive (Where possible) • Show and hide the private key with a simple toggle switch, and copy the private key straight to your clipboard • Show full output of commands • Includes statistics whilst the application is running • Ability to choose between Processor (CPU) and Graphics Card (GPU) • Automatically detects 32 or 64 bit systems • Features both a Light and Dark Material Design inspired Themes • EasyVanity's search is probabilistic, and the amount of time required to find a given pattern depends on how complex the pattern is, the speed of your computer, and whether you get lucky. • EasyVanity includes components to perform address searching on your CPU (vanitygen) and your OpenCL-compatible GPU (oclvanitygen). Both can be built from source, and both are included in the Windows binary package. • Prefixes are exact strings that must appear at the beginning of the address. When searching for prefixes, Easyvanity will ensure that the prefix is possible, and will provide a difficulty estimate. • The percentage displayed just shows how probable it is that a match would be found in the session so far. If it finds your address with 5% on the display, you are extremely lucky. If it finds your address with 92% on the display, you are unlucky. If you stop EasyVanity with 90% on the display, restart it, and it finds your address with 2% on the display, your first session was unlucky, but your second session was lucky. • EasyVanity uses the OpenSSL random number generator. This is the same RNG used by groestlcoin and a good number of HTTPS servers. It is regarded as well-scrutinized. Guessing the private key of an address found by EasyVanity will be no easier than guessing a private key created by groestlcoin itself. • To speed up address generation, EasyVanity uses the RNG to choose a private key, and literally increments the private key in a loop searching for a match. As long as the starting point is not disclosed, if a match is found, the private key will not be any easier to guess than if every private key tested were taken from the RNG. EasyVanity will also reload the private key from the RNG after 10,000,000 unsuccessful searches (100M for oclvanitygen), or when a match is found and multiple patterns are being searched for. • Free software - MIT. Anyone can audit the code. • Written in C# - The code is short, and easy to review.

Groestlcoin Sentinel (Android & Blackberry) – Mainnet + Testnet

What is Sentinel?

Groestlcoin Sentinel is the easiest and fastest way to track/receive/watch payments in your offline Groestlcoin Wallets. Groestlcoin Sentinel is compatible with any standard Groestlcoin address, BIP44 XPUB (Extended Public Key) BIP49 YPUB and BIP84 ZPUB
Groestlcoin Sentinel is a great solution for anyone who wants the convenience and utility of a hot wallet for receiving payments directly into their cold storage (or hardware wallets). Sentinel accepts XPUB's, YPUB'S, ZPUB's and individual Groestlcoin address. Once added you will be able to view balances, view transactions, and (in the case of XPUB's, YPUB's and ZPUB's) deterministically generate addresses for that particular wallet.

What's New?

The P2SH paperwallet supports creating P2SH paperwallets in bulk, keypair generation with QR codes and sweeping tool. Groestlcoin believes strongly in privacy, the live version does not collect and store IP or transaction data.
Changes
Features
The BECH32 paperwallet supports creating BECH32 paperwallets in bulk, keypair generation with QR codes and sweeping tool. Groestlcoin believes strongly in privacy, the live version does not collect and store IP or transaction data.
Features
![WebWallet](https://i.imgur.com/Z2oj7bj.png)

Groestlcoin Web Wallet Update 1.4

What is Groestlcoin Web Wallet?
Groestlcoin Webwallet is an open source, multisignature, HD Wallet and more! Webwallet is a a open source browser based Groestlcoin webwallet.
Webwallet is a playground for Groestlcoin in javascript to experiment with. It supports multisig, OP_HODL, RBF and many more. Groestlcoin believes strongly in privacy, the live version does not collect and store IP or transaction data.
Changes:
submitted by Yokomoko_Saleen to groestlcoin [link] [comments]

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